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The neverhood hall of records
The neverhood hall of records













Most of the puzzles in the game you look back on and see the logic, but you'll find a couple things that will frustrate you even in hindsight. Even worse, is that the game falls victim to one or two random devices to move forward. The game compensates halfway through by offering you a teleport system, but even that is still limiting and time-consuming. Moving about in a 3D space can be an absolute pain when you need to backtrack. The worst that can be said of the game is that it may refine Myst but it hardly solves any of that game's problems. With an original score and art design, The Neverhood's gameplay matches its artistic vision when played in small doses. Most of the game's puzzles are self-contained and fun, but there are a couple that require writing down symbols and backtracking. More than just a new coat of paint, The Neverhood refines the Myst-model by making the world less open (converse to most genres, a good adventure game needs this). It leaves the game feeling more like a short story despite its lavish production, but it ends right where it feels like it should - where many video games would stretch on to their own detriment. Now have fun."Īt 4 hours for experienced adventure fans and, perhaps, 6 for newbs, The Neverhood is as short as they come. It's as if The Neverhood is telling you, "You know these games are stupid right? Good. Thankfully the game doesn't pester you too much with these indulgences. There is also the fruit tree which forces you to watch a 3 minute clip of Klayman, the protagonist, belching. Not only does this location poke fun at the idea of unnecessary backstory for the most dedicated to read, but forces you to walk aimlessly for a good 10 minutes. Not too long after starting the game, you'll find yourself in the Hall of Records. The best thing about The Neverhood is that it plays to Myst's fanbase while cruelly making fun of them. You start in a world with no backstory, you often navigate through a first person perspective, and you solve puzzles that are designed to hurt your head. In every sense, The Neverhood takes after PC gaming's biggest success (well, until The Sims): Myst. The Neverhood might not have the brainiest puzzles, most captivating story, or prestige of Sierra or Lucasarts - what it has is a quality and look that is as distinct now as it was in 96'. Yes, these two forms are just as aesthetically pleasing to select crowds and are both the end product of working hands, but The Neverhood has a personal touch of charm and humor that is often amiss in the medium of video games. Who am I kidding? No one remembers The Neverhood because of the animation, but because how well the animation ties to a fantastic adventure game and brings what would be a dated 32-bit world into a timeless world made of clay. Sierra's use of claymation in its classic adventure series and Clay Fighters were impressive, but it's The Neverhood that truly defined the claymation via videogame movement of the '90s.















The neverhood hall of records